Stats

Item stats and Options
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An item is defined by its item type & its item stats. The item type will define how the item behaves when right clicked, left clicked, smashed on the heads of your enemies...

Since a lot of item types share the same item effects, item types are regrouped into item sets: slashing weapons, percing weapons, blunt weapons, range weapons & extra.

Slashing Slashing weapons deal damage in a cone behind your initial target. Piercing Piercing weapons deal damage in a line behind the initial target. Blunt Blunt weapons deal AoE (area of effect) damage around the target. Range Range weapons have different item passives depending on their item types.
 * Sword, Greatsword, Katana
 * Axe, Greataxe
 * Halberd
 * Thrusting Sword
 * Dagger
 * Spear, Lance
 * Hammer, Greathammer
 * Gauntlet - can stun entities [right-click]
 * Lute, Stave
 * Greatstaff
 * Wand - can cast magic attack [left click] & can knock enemies back [right click on entity]
 * Staff - same as Wand
 * Bow, Greatbow
 * Whip - ranged whip attack [left click]
 * Crossbow - can fire arrows [left click]
 * Musket - can fire musket bullets [right click]

Extra
 * Armor - applies effects when worn
 * Tool - can has custom enchants
 * Consumable - can be consumed [right click] and applied on items [drag & drop]
 * Miscellaneous
 * Gem Stone - can be applied on items [drag & drop]
 * Material - can be used to craft other items at the advanced workbench.

Elemental Attack Example A player attacks a zombie with a 10% Fire Damage - 15% Ice Damage - 10 Attack Damage sword. The zombie has a 40% Fire Defense chestplate.

Since the sword has 10% Fire Damage, 10% of the weapon damage will be dealt as fire damage, which represents 1 pt of damage (10% x 10 = 1). The weapon has 15% Ice Damage so 15% of the damage will be dealt as ice damage which corresponds to 1.5 pt of damage. The weapon will thus deal 7.5 physical damage, 1 fire damage and 1.5 ice damage.
 * Elemental Damage defines the percentage of the weapon damage that is dealt as elemental damage.

--- ​ Since the target has 40% Fire Defense from the chestplate, 40% of the fire damage will be negated, which corresponds to -0.4 pt of damage (40% x 1 = 0.4). Only 0.6 fire damage will be dealt. Since the target does not have any Ice Defense, all the 1 ice damage will be dealt. And we still have our 7.5 physical damage which is not affected by elemental defense.
 * Elemental Defense decreases the corresponding elemental damage dealt by a weapon.

'''At the end, the damage is 7.5 + 0.6 + 1.5 = 9.6. '''

--- ​ The more elemental damage a weapon deals, the higher the chance to perform an elemental element, or an elemental critical strike. Performing an elemental critical strike both increases weapon damage and applies extra attack effects. If a weapon has 10% Fire Damage, this weapon has a 10% chance of performing an elemental fire attack. This is the same with any elemental damage stat. Elemental critical strikes have a 2sec cooldown so 100% elemental weapons are not too op.
 * Elemental Attacks
 * Fire elemental crits double the fire damage & apply fire for [0.1 x ] seconds.
 * Ice elemental crits double the ice damage & root the target for [0.75 * ] seconds.
 * Wind elemental crits double the wind damage & apply a powerful AoE knockback.
 * Earth elemental crits double the earth damage & apply a powerful AoE knock-up.
 * Thunder elemental crits double the thunder damage & damage nearby enemies (3 blocks) for % of the initial damage.
 * Water elemental crits weaken the target, increasing any damage taken by 30% for 5 seconds.